Administrative

Because you can’t know what you don’t know, there is no way for the Referee on a game to realistically eliminate all of the opportunities for a bookkeeping mistake .


So despite your diligence in reviewing the book prior to the start of the game, there will likely come a time in your officiating career when the horn will blow and you will see one or more of the score table crew waving you over.


No matter what your level of experience level, there is no need to panic if you understand the procedures for handling administrative issues dealing with the score book.


Remember the REF 60 credo: Rule Competency Breeds Calmness In Chaos, so  we offer you an  acronym of C.A.R.D.S. to help you remember what problems warrant a Technical Foul in an NFHS contest, and which do not.


The answer is in the C.A.R.D.S. because you will easily recall how to resolve problems dealing with:

Changes    Additions     Rosters      Duplications      Starters

Changing the number of a player who is in the game or attempting to enter the game.


Adding a name and number to the lineup.Failure to submit team Roster by the 10-minute mark.


Two players wearing Duplicate numbers.


Failure to submit Starters by the 10-minute mark.


For NFHS discussion, Administrative Technical Fouls (two free throws plus possession) are charged to the team (not to the head coach or the player) and they count towards the bonus.


Keep in mind if a player sitting on the bench is not listed in the official book and the player does not attempt to enter the game there is no Technical Foul assessed.


If a player not listed in the official book somehow manages to enter and leave the game without the error being discovered, there would not be a Technical Foul assessed. The infraction must be penalized when it occurs.


While Administrative Technical Fouls have been greatly condensed to eliminate the parade of free throws for multiple bookkeeping mistakes, it is important to note the distinction between what happens in the pre-game BEFORE and AFTER the 10-minute mark.


A team’s failure to provide its roster and starting lineup at least 10-minutes BEFORE tip-off will result in just ONE Technical Foul being charged to the offending team.


Any changes made AFTER the 10-minute mark would also be a maximum of ONE Technical Foul charged to the offending team.


Now reality-based officiating tells us that quite often the lineup and starters are not completed by the 10-minute mark for various legitimate reasons…The point of this post is to give you the knowledge of what the rule requires, and then let common sense guide your decisions.


So if you’re beckoned to the scorers’ table calmly ask any coaches gathered near the table to return to their bench, then direct your “what’s the problem” question to the official scorekeeper.


Once you have the processed the information, call over the head coaches and explain the problem and the ruling…Don’t get sidetracked by any rebuttal as to “why” the problem occurred…


Just play the C.A.R.D.S. the way they are dealt!

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